agentsniom.blogg.se

City planner forge empire
City planner forge empire




city planner forge empire

I needed to add this section, because even I was confused by it. Understanding Commerce Points versus Gold/Money West Point: (Engineer) New units receive +4 experience points.Wall Street: (Merchant) +100% gold in this city.Scotland Yard: (Scientist) Required to train Spy.Red Cross: (Scientist) Free Medic I promotion for units built in this city.Oxford University: (Scientist) +100% research in this city.National Epic: (Artist) +100% Great People birth rate in this city.Rushmore: (Artist) -25% War unhappiness from all cities Ironworks: (Engineer) +50% hammer with Coal.Heroic Epic: (Artist) +100% military unit production in this city.Hermitage: (Artist) +100% culture in this city.Globe Theatre: (Artist) No unhappiness from this city.Forbidden Palace: (Merchant) Reduces maintenance in nearby cities.

city planner forge empire

All Nation Wonders generate 1 Great Person Points, and the type it favors is listed in parenthesis: We’ll discuss which ones are useful for what cities when we get into the detail of each, but let’s list the wonders first. Most will probably go in Production cities, just because it’s quicker to build there. There are also a number of National Wonders that you can build to enhance your cities specialization. If you have a lot of hybrid cities (which you will), count them as both a Production and Commerce city, and still aim for the 2:3 ratio. You can get away with having just two pure production cities, but it helps to have more in war times.

city planner forge empire

A lot of this depends on if you plan on being aggressive or scientific/cultural, and also how many of your commerce cities can double as production cities (called hybrids). Typically, only one GP farm is needed for the map, and a ratio of 2 production per 3 Commerce cities is sufficient. The ratios of how many of each you need vary from player to player. Commerce Cites make your money and science. Production Cities make your defensive units. But the basic function of each is pretty self explanatory. I say 3.5 because a few of them are just a specialization of one. There are 3.5 types of specialized cities. First we need to go over the basics, terms and abbreviations so that everybody is on the same page.






City planner forge empire